Advanced Directional Shading
Shade all 6 sides of a mesh independently within one material. Get a stylized look without any uv unwraping or lighting. Apply vertex color, flat color or gradient to each of the 6 sides independently.


Gradient Editor
Intuitive gradient editor tool that lets you tweak the gradient settings such as gradient pivot point, falloff, rotation very easily.
Diffuse Texture
You can apply a diffuse texture to a minimalist material to get extra surface detail or use it as decal. Customize the texture tiling, uv offset or even the texture strength.


Fogs
Supports unity fog along with most other fog assets from the assetstore. Also comes with a height fog which is customizable per material basis. You can toggle on/off fog of any material in the scene.
Transparency
Your texture can have transparency or you can explicitely control the opacity of the mesh when the blending mode is set to transparent.


Color Correction
Unlike post processing, it is possible to customize the color of any mesh in the scene independently. Adjust Tint, saturation and brightness as necessary.
Ambient Occlusion
Supports prebaked ambient occlusion texture. You can also use unity baked lightmap as ambient occlusion. Ambient occlusion strength and color are customizable. You can also choose which uv channel to use for the AO map.


Realtime Shadow
Objects with minimalist material can cast/recieve realtime shadow from a directional light. Shadow strength, color and falloff are customizable.
Gradient Sky
Comes with a gradient skybox shader that allows you to have a 2 color gradient in the sky.

Additional Features
UV free shading
Mesh does not need to be uv unwrapped to apply colors or gradients.
Global/Local shading
Color, gradient can be applied to worldspace or localspace. In localspace, the directionality is preserved so that rotating a model will not change its shading.
Unity Lightmap
Unity baked lightmap can be used in 3 modes. Additive, Multiplicative, as Ambient Occlusion.
Rim Light
Rounded objects can take advantage of this feature.
Ambient Color
Model can have an ambient color that affects the shading/lighting
Double Sided
Culling mode can be set to Back/Front/Both. Your mesh will render both sides or any of the two as you want.
High performance
Each feature is optimized and modularized so that if you don't need one, it will not be calculated and save performance cost.
LWRP/URP
Written with updated shader libraries from Lightweight/Universal render pipeline. Great for using it in mobile or VR devices.
Intuitive Workflow
Comes with an intuitive and easily customizable uber inspector.
Feature Comparison
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Diffuse Texture
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Vertex Shading
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Flat shading
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Gradient Shading
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Ambient Occlusion (Limited)
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Unity Lightmap (Limited)
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Unity Fog
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Height Fog
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Color Correction
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Ambient Light
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Rim Light
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Realtime Shadow
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Transparency
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Culling Mode
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Sky Shader
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LocalSpace Variant
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URP/LWRP
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SRP Batching
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Diffuse Texture
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Vertex Shading
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Flat shading
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Gradient Shading
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Ambient Occlusion
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Unity Lightmap
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Unity Fog
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Height Fog
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Color Correction
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Ambient Light
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Rim Light
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Realtime Shadow
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Transparency
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Culling Mode
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Sky Shader
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LocalSpace Variant
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URP/LWRP
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SRP Batching
Both packages will receive free updates and can be used in commercial & non-commercial projects.