v0.99.4 (beta) #
Mar 29, 2021
Bug Fix
- MPImage.type could not be set to filled from script
Improvements
- Utility Window does not show on startup anymore. It’s accessible from Window>MPUIKit>UtilityWindow
v0.99.3 (beta) #
Mar 22, 2021
Bug Fix
- Outline Color of MPImageBasic is not rendering properly
- Errors when MPUIkit is relocated to another directory
Improvements
- Optimized shader size on build. Now MPImage shaders take approximately 3.5MB. This will be further optimized in future releases.
- Resolved console warnings of some EditorOnly fields showing as unused.
- Softmask now works with Unity 2020 editors (tested on 2020.1.0f1)
v0.99.0 (beta) #
Mar 12, 2021
Bug Fixes
-
Creating MPImage/MPImageBasic while being inside the prefab not working correctly
-
Utility window throws an error if there is no resource folder in the root directory
v0.98.0 (beta) #
Mar 4, 2021
Bug Fixes
- MPImageBasic not working with RectMask2d
- SoftMask Integration Apply button causing shader error when clicked multiple times
- Editor is not set dirty when a new MPImage is created in the hierarchy
v0.97.0 (beta) #
Mar 3, 2021
New Features
- MPImage Basic
Improvements
- Integration with Softmask Asset
- WebGL support
- Better Scripting API
- Ability to Choose Location for creating new material from the MPImage inspector
Changes
- No need to setup MPUIKit after importing the package.
Bug Fixes
- Falloff not working with circles on android when a larger value is provided
v0.96.0 (beta) #
Nov 5, 2020
Bug Fixes
- MPImage does not work with RectMask2d
- Prefabs and Templates doesn’t work when exported for other projects
v0.95.0 (beta) #
Oct 19, 2020
Bug Fixes
- Shape falloff gets changed due to resolution change
- MPImage does not get saved while inside prefab mode
- Sprite settings do not appear instantly as a sprite is assigned
- Undo does not work when a new MPImage is created
- MPImage circles do not properly in ios build
- Shape rotation issue on shared material
- Linear gradient rotation issue on shared material
- Each MPImage issues one separate draw calls even with shared material instead of batching when inside a mask
v0.92.0 (beta) #
Sep 4, 2020
Bug Fixes
- Error while building player due to Radial Gradient
- Shader error on Corner Gradient
- Some shapes don’t not appear on mobile builds
v0.91.0 (beta) #
Aug 24, 2020
Bug Fixes
- Linear/Radial Gradient does not work inside Unity mask
- Outline Color alpha affects Base Color alpha
v0.90.0 (beta) #
Aug 11. 2020
Bug Fixes
- Canvas Group fade does not affect Outline Color
- Error when MPImage is placed outside of a canvas
- Material Mode changes done in prefab mode does not persist
- StrokeWidth, OutlineWidth property setters do not work
Improvements
- Support for Unity 2019.1 and later
v0.89.0 (beta) #
July 30, 2020
Bug Fixes
- Compilation Error on Build
- Flip does not work in shared material mode
- Radial Gradient offset
v0.88.0 (beta) #
July 15, 2020
Bug Fixes
- Compilation Error on Build
- Some serialized values of MPImage component get overridden when multiple objects are selected
- Stroke Width, Outline Width gets stuck at 0 when anchors set to stretched
- Some Serialized values reset when entered play mode in the editor
- Shader array size issue causing warnings
- NullReferenceException when the MPImage component is reset in the editor
- Documentation button in the MPUIkit Utility window takes to an empty webpage
Improvements
- If MPUIKit is not set up, Setup Window popup does not show every time scripts recompile
- A friendly warning in the console if MPUIKit is not setup on recompile